As you progress, we want people to start making a slightly bigger room, a more interesting shape, start putting in things like windows, a plant and put a picture on the wall. "It's the minimum size and has the required items in it. "It's fine at the start of the game to build quite a utilitarian room," Huskins says. In each room, you'll be required to place certain objects depending on what the room's function is, but you can then spend extra money to add little niceties when you've finished the essentials. From there, I add another GP's office, another pharmacy and a staff room with a comfy chairs and a dartboard. I drop in some waiting benches for my incoming patients, plus a drinks machine. I hire a few doctors and nurses to staff them. I build a reception desk, a GP's office and a pharmacy. The opening moments of a Two Point Hospital game feel pretty similar to Theme Hospital. Some people just want to be super efficient and make as much money and they really don't care what it looks like, and they'll have rooms right next to each other to maximise walk times. "Some people really enjoyed making aesthetically pleasing reception areas. "I think one of the things we learned over the last 20-odd years from the games we've made-The Movies, Fable, playing other people's games, and also looking back at what people said they like about Theme Hospital-it just varies," says Two Point Studios co-founder Mark Webley. These management sims are ultimately about making your operation run like clockwork, but I'm sure many players, like me, enjoy the act of creating something just as much, and would appreciate the opportunity to revisit their hospitals in a kind of sandbox mode even when they've got those three stars. The other key thing here for me is underlining the sense of player ownership for a hospital. We like that idea that these discoveries you're making through research, you can start to use them in all of your hospitals, and maybe it helps you get that third star you were struggling with in that earlier hospital." Now I've got that upgrade for my X-ray machine, I can apply that to any of my machines in any of my hospitals. Because it's tracked at the organisation level, you continue where you left off in the previous hospital, and so you can then finish off that project in that hospital. You might only get halfway through researching that project, but you can jump to one of your other hospitals and think, 'you know what? I'm going to continue that work here'. Thankfully, though many newer indies have scratched the old school itch with a dogged reliance on tradition, Two Point Studio being comprised of ex-Bullfrog creatives makes this the sequel you've been waiting for."For example, researching an upgrade for your X-ray machine," Huskins says. There's such a satisfying loop to hospital management curing diseases and watching the hilarious animations play out, mixed with the wider knowledge that your institute is growing constantly in the background that brings it all together. This micro and macro progression really made me fall in love with Two Point Hospital. Stay though, and you can experiment with price fluctuations, challenges and land expansion - all earning Kudosh all giving you experience for the next main step. Dive into one zone and create a facility, then after at least one of three stars is obtained, you can move on. This latter system and the gameplay loops within are where the real genius lies.īecause you're managing an "institute" that owns multiple hospitals, Two Point employs an Overcooked-style overworld. Want to have patterned carpets, an arcade machine, better benches and deluxe trophy cabinets? It all comes from Kudosh, carrying over from one hospital to the next.Īll this lets you rake in the dough, building bigger hospitals with better qualified staff, to unlock better items with Kudosh, to do it all over again. It's this second amount that governs the extra fancy unlocks for your hospital and its rooms. Speaking of which, Two Point Hospital splits its funds in two: The regular currency used to purchase rooms, items and staff, and "Kudosh", a premium currency doled out for mission goals, career goals and completing dynamic challenges that pop up from time to time. You can even unlock customised trims and uniform options, once you have enough money. The amount of staff that can take breaks per job criteria, how much they're paid, how much you charge for individual procedures - all can be toggled and micromanaged on the fly. The developers really have thought of everything, and Two Point goes WAY deeper than Theme Hospital ever did.
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